Archived News

OpenTTD 1.2.0

Cancel all your appointments, today we present you OpenTTD 1.2.0, the first stable release of the 1.2 series.

The additional RC release resulted in fixing a few more bugs, so you can enjoy this stable release even more. We thank you for testing, and finding and reporting these errors.

Have a lot of fun playing with all the new features. To download, point your browser to https://www.openttd.org/downloads/openttd-releases/latest.html. There you can also find the full list of changes.

Have a lot of fun today, and remember to take some breaks to eat something every now and then.

OpenTTD 1.2.0?

As anticipated by many, we present you a new release today.

With this release we introduce a number of major fixes like issues with aircraft freezing mid-flight, time-tabled travel at 0 km/h, wrongly skipped sprites, imported sounds, or reversing trains. See the full changelog for details.

Have fun playing and testing, and please make sure that you report any bugs you encounter to our bug tracker.

Enjoy and happy Easter,
your foolish OpenTTD team

OpenTTD 1.2.0-RC3

Today we present to you OpenTTD 1.2.0-RC3, which is hopefully the last release candidate before the stable release. (Depending on your location it will definitely be the last one this winter/summer :)

The main attraction of this release candidate is probably the new titlegame: Bluescreen's submission won the competition. Let's just hope it does not cause blue screens for you. (Sorry, someone had to say, what everyone expected someone to say at some point.) Anyway, if you encounter some, then please report them to our bug tracker :)

Now, go to the download section, get RC3, and have fun!

OpenTTD 1.2.0-RC2

With OpenTTD 1.2.0-RC2 we present you with another release candidate for the upcoming stable release.

As usual, the release candidates didn't get any new features, but we've been busy fixing bugs found in the last release candidate. Among other things the game scripts now can access correctly the vehicle orders, sprite offsets for the additional zoom levels had sometimes wrong offsets or wrongly padded and a desync where the maximum travel speed from the orders was not always properly communicated.

At the same time we'd like to draw your attention to the annual title game competition. It's in its final round and from the three best entries the single best entry must be found. Have a look at the choices, make up your mind and vote.

Please test also this new release candidate thoroughly and report any bug you find to our bug tracker.

Enjoy the game!

OpenTTD 1.2.0-RC1

With OpenTTD 1.2.0-RC1 we present you the first release candidate of the upcoming stable release.

This release brings a few nice features like you now can assign speed limits to your surface vehicles. And for NewGRF developers we added a new NewGRF format where a whole bunch of new sprite types may be defined directly via NewGRF:
Commonly and previously referred to only as "extra-zoom" OpenTTD now supports sprites for all zoom levels and all colour depths. Thus a NewGRF may supply sprites in both 8bpp and 32bpp directly and additionally to the normal 1x view it may provide 2x and 4x zoom-in and 2x, 4x and 8x zoom-out sprites - a lot work for NewGRF authors ahead :-) They might want to visit the NewGRF specs wiki for details.

Of course there's also the fair amount of bug fixes, among them handling of refit for vehicles in some cases, networking issues or adjustment of the infrastructure cost for rail which now sums over all rails irrespective of railtype. See the full changelog for more

With this new release we'd like to draw your attention also to the ongoing titlegame competition for this new OpenTTD 1.2 branch. Please look through the entries. For the voting round one please send a ranked list of your top 3 games to planetmaker either via e-mail or via message in the tt-forums, quoting the savegame name as shown above the respective screenshots.

If you find bugs, they go as usual to our bug tracker.

Enjoy!